LokalizacjaYerevan, AM
Tryb pracyHybrydowo
Forma zatrudnieniaPełny etat
Opublikowano23 kwietnia 2026
Ostatnio sprawdzono7 maja 2026
Responsibilities:
- Design and develop graphics engine components for PC and consoles
- Implement and optimize rendering systems at both high and low levels
- Write clean, efficient, and maintainable C++ code
- Drive technical decisions and contribute to rendering architecture
- Participate in the full game development cycle — from prototyping to release
- Collaborate closely with engineers, artists, game designers, and QA
- Mentor and support other engineers when needed