Lighthouse Games

Senior Environment Artist

🇬🇧 Royal Leamington Spa, GB Hybrid Creative, Design & Content Full time Posted Apr 21, 2026
LocationRoyal Leamington Spa, GB
WorkplaceHybrid
EmploymentFull time
CategoryCreative, Design & Content
PostedApril 21, 2026
Last verifiedMay 7, 2026

Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.

 

As aSenior Environment Artist, working with the Lead Environment Artist and the wider art team, you will be responsible for ensuring the worlds we create delight players with the highest quality visuals, providing the backdrop for memorable experiences. You have a strong eye for detail and composition, enabling you to craft believable environments, and you take pride in both your own work and that of your team. You will help uphold quality by supporting and mentoring the environment art team, fostering a healthy culture where everyone can excel.

 

Key Duties Include

  • Create and Implement High-Quality Environments
    Develop high-quality environment content with a particular focus on terrain, geology, and natural landscapes, using a combination of procedural and handcrafted techniques aligned with the game’s artistic vision and technical constraints
  • Own Terrain & Landscape Workflows
    Create and refine terrain using heightfield-based workflows across tools such as Houdini and Gaea, generating masks and data that drive believable, scalable world building
  • Collaborate Across Disciplines
    Work closely with the Art Leads, Game Designers, and Technical Artists to ensure environments are visually compelling, gameplay-optimised, and meet performance targets
  • Leverage Advanced Tools and Techniques
    Utilise Houdini and Gaea for terrain generation, mask creation and geology scatters, Substance Designer to process masks and develop supporting textures, and Unreal Engine for landscape sculpting and material/shader setup
  • Mentor and Guide the Environment Art Team
    Provide leadership and mentorship to junior and mid-level artists, maintaining high-quality standards and fostering a culture of creativity and excellence
  • Contribute to Reviews and Feedback
    Participate in critiques and reviews of environment art, offering constructive feedback to ensure work meets both artistic and gameplay requirements

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