voodoo

Animator / Tech Artist - Helix Jump

🇹🇷 Istanbul, Turquía Presencial Publicado Jun 11, 2026
Ubicación Istanbul, Turquía
Modalidad Presencial
Idioma English
Publicado 11 de junio de 2026
Última verificación 11 de junio de 2026
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Resumen del puesto por JobGrid

Animator / Tech Artist - Helix Jump at voodoo: Istanbul, Turquía; Presencial. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Istanbul, Turquía, Presencial
  • Source freshness: checked by JobGrid on 2026-06-11.
  • Application path: candidates continue to the employer application page with non-personal referral tags.
About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

We are looking for an Animator / Technical Artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.

Your mission will be to improve the game’s visual feedback, animations, VFX, transitions, impact moments, rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.

You will:

  • Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects

  • Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback

  • Work directly in Unity to implement and iterate on animations and effects

  • Collaborate closely with developers to ensure everything looks good while staying optimized

  • Improve readability, timing, tactile satisfaction, and overall game feel

  • Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost

  • Iterate quickly based on product direction, player behavior, and A/B test learnings

  • Contribute ideas to improve the game’s visual quality and player experience

Profile

You have:

  • Strong experience as an Animator or Technical Artist on mobile games

  • Strong hands-on experience with Unity

  • Good understanding of Unity animation systems and particle systems

  • Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction

  • Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics

  • Strong performance-conscious mindset for mobile games

  • Ability to balance creativity, quality, and speed

  • Good communication skills in English

Nice to have:

  • Shader knowledge

  • Tween system knowledge

  • 3D modeling skills

  • Experience improving an existing live game

  • Experience working in small, autonomous teams

We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside