Resumen del puesto por JobGrid
Network Programmer at avalanchestudios: Stockholm, Suecia; Presencial; Senior; Tecnología; Ingeniería Back End. This listing is part of JobGrid's Empleos de software engineer en páginas de empresas. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.
- Location and workplace: Stockholm, Suecia, Presencial
- Role classification: Tecnología, Ingeniería Back End, Senior
- Source freshness: checked by JobGrid on 2026-06-03.
- Application path: candidates continue to the employer application page with non-personal referral tags.
Are you passionate about creating seamless and robust multiplayer experiences? Join our innovative team in Stockholm as a Network Programmer to shape the online backbone for an ambitious new game currently in active development.
As a Network Programmer, you will be crucial in ensuring our multiplayer experience is technically sound, reliable, and ready for deployment. Your mission will be to build, optimize, and maintain the networking infrastructure that powers our game's online features.
What you'll do
- Designing, developing, and maintaining scalable networking libraries for core multiplayer features
- Collaborating closely with various disciplines to define requirements and align on technical implementations
- Refactoring existing solutions and transforming prototype features into production-ready systems
- Identifying and addressing technical shortcomings in our networking approach with well-engineered solutions
- Creating robust tools for debugging, profiling, and optimizing network performance
- Educating team members on best practices for using shared networking technologies, empowering them to leverage their full potential
Who you are
- Deep understanding of modern C++ within the context of Unreal Engine, including memory management, macros, and coding standards
- Proven experience with Unreal Engine’s replication system, actor lifecycle in a networked environment, and implementing RPCs
- 3+ years of experience in multiplayer programming, with at least one shipped title
- Experience working with platform-specific online subsystems such as Steam, PSN, and Xbox Live
- Experience with packet profiling, bandwidth optimization, and managing network relevance and culling in large-scale environments
- Strong coordination skills for cross-disciplinary collaboration and fluency in English
- Experience with the Gameplay Ability System (GAS) and its built-in networking capabilities
- Experience extending or overriding the UNetDriver or implementing custom DataBunch serialization
- Experience with dedicated server orchestration (Agones, AWS GameLift) or Matchmaking services
- Experience with networked physics and client-side prediction/reconciliation
- Comfortable working in an Agile/Scrum environment