Panic Stations

Lead Designer

🇬🇧 Remoto, GB Remoto TI Contrato Publicado Abr 27, 2026
LocalizaçãoRemoto, GB
ModalidadeRemoto
ContratoContrato
CategoriaTI
Categoria ITOutra TI
IdiomaEnglish
Publicado27 de Abril de 2026
Última verificação8 de Maio de 2026

We’re a new remote games studio, focused on building games that bring people together.

We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.

Role Overview

We’re looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team!

This is a 12-month contract.

Key Responsibilities

1 - Lead the vision and scope of the project

Success looks like:

    • Take a concept from Panic Stations’ founders and flesh it out into a vision that you can confidently champion & communicate to the team
    • Understand what makes physics games emergent & fun to play
    • Have strong UX/UI intuition to make decisions

2 - Direct the team through prototyping period

    • Lead the charge deciding what to prototype first
    • Get stuck in to help balance & iterate to ‘find the fun’
    • Make the tough decisions around what to keep & what to bin

3 - Build & iterate in-engine

    • Build early 3D environments & levels in Unity
    • Own the ‘3Cs’ & work closely with the team to deliver tight, fun controls
    • Be the final say in polish and quality to get the game ship-ready

4 - Lead a small design team to ship content & additional gameplay

    • Be the owner of quality & direction for level content, giving insightful feedback to the levels team

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