Rebellion

Open/Speculative Applications - Senior Environment Artist

Runcorn Presencial Tempo inteiro Publicado Abr 23, 2026
LocalizaçãoRuncorn
ModalidadePresencial
ContratoTempo inteiro
Publicado23 de Abril de 2026
Última verificação7 de Maio de 2026

We want you to #JOINTHEREBELLION!  

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. 

We’re looking for a talented and experienced Senior Environment Artist to help drive the visual quality of an exciting unannounced title. This is a fantastic opportunity to join the team behind the Sniper Elite series and fresh off the success of Atomfall, our biggest launch to date.  

In this senior role, you’ll take ownership of environment art creation—crafting visually compelling scenes that not only push our aesthetic standards but also enrich the player experience. You’ll be responsible for delivering high-quality assets, ensuring they meet both the technical requirements and the project's artistic vision.  

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. 

Responsibilities

  • Assist in planning out the space, with consideration of narrative and visual storytelling, while documenting intentions.   
  • Create environments in tight collaborations with Level Designers.     
  • Create functional assets which can be shared across the project in respect of the technical and artistic constraints.   
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work.   
  • Ensure the technical and artistic quality of the project by collaborating with Technical Artists and make changes when necessary.   
  • Implement and incorporate feedback from Producer and Leads into work.   
  • Support the Lead Artist in any ad hoc tasks and duties.   
  • Be an active mentor and role model for the Environment Art team. Work to maintain morale and create an atmosphere of creativity and enthusiasm. 

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