Vizrt

Software Engineer - Video I/O & Broadcast Output - Vomp, Austria

🇦🇹 Vomp, Австрія, Австрія Гібридно Повна зайнятість Опубліковано Тра 13, 2026
Формат роботи Гібридно
Тип зайнятості Повна зайнятість
Мова English
Опубліковано 13 травня 2026 р.
Остання перевірка 27 травня 2026 р.

Де доступна ця вакансія

Типово згорнуто, щоб опис вакансії було легко переглядати.

2 локацій
Австрія
  • Vomp, Австрія
  • Австрія
Контекст JobGrid

Огляд ролі від JobGrid

Software Engineer - Video I/O & Broadcast Output - Vomp, Austria at Vizrt: Vomp, Австрія, Австрія; Гібридно; Повна зайнятість. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Vomp, Австрія, Австрія, Гібридно
  • Role classification: Повна зайнятість
  • Source freshness: checked by JobGrid on 2026-05-27.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

About Vizrt

Since 1997, Vizrt has empowered the world’s leading broadcasters and content creators – CNN, BBC, Fox, CBS, Al Jazeera, Netflix, Amazon Prime Video, and 100+ others – with cutting-edge visual storytelling technology. We’re a global team of 600+ innovators across 17 countries, pushing the boundaries of real-time graphics, cloud production, and broadcast automation.

Vizrt Austria GmbH is located in Vomp, just outside Innsbruck in the middle of the Alps. You will find yourself working in a modern environmentally friendly building alongside international colleagues where team spirit and work-life balance are taken seriously. This is where the core of Viz Engine is built.

The Opportunity

Join our R&D team building Viz Engine, a real-time 3D rendering and compositing platform used by major broadcasters around the world. Viz Engine powers live television graphics, virtual studios, and real-time visual storytelling for some of the largest media companies.

You will work on the video input / output stack - everything between the rendering pipeline and the physical or network-based video output. This covers SDI boards (Matrox, AJA), software video transport (NDI, Shared Memory APIs), IP video (ST 2110), clip playback, audio embedding, and recording infrastructure. Your work determines how rendered frames reach the screen in live broadcast – frame-accurate, glitch-free, every time.

A major current initiative is the Parallel Output architecture, which is restructuring the engine to support multiple simultaneous outputs at different resolutions and formats. You will play a central role in driving this forward.

What you will work on

  • Develop and maintain the video output layer: SDI output via Matrox (XMIO, DSX LE) and AJA boards, NDI and SMURF software outputs, ST 2110 IP video
  • Continue the Parallel Output architecture: refactoring the engine to support multiple simultaneous outputs with different resolutions, formats, and transport protocols
  • Maintain the Matrox SDK integration: board initialization, signal routing, multi-connector configuration, UHD and UHD-2 support
  • Work on clip playback: both hardware-accelerated (Matrox) and software clip players, covering frame accuracy, codec support (HEVC, ProRes, HAP Q Alpha), and GPU texture rendering
  • Extend the Service Host application: channel recording workflows, ST 2110 audio/ancillary handling, configuration management
  • Handle customer escalations related to video output, signal timing, board configuration, and recording workflows – translating broadcast requirements into engineering solutions
  • Investigate and fix automated test failures related to video output, clip playback, and board configuration
  • Add output configuration UI features in Viz Artist (Qt/C++) when needed
  • Work with embedded audio routing (SDI, Dante, NDI audio channels) as part of the output pipeline