Rebellion

Lead Lighting Artist

Oxford Sur site Temps plein Publié Mai 7, 2026
LieuOxford
Mode de travailSur site
ContratTemps plein
Publié7 mai 2026
Dernière vérification7 mai 2026

We want you to #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We are on the lookout for a Lead Lighting Artist to join our passionate and growing Art team. This is a centralised role supporting multiple projects simultaneously across the studio, helping to raise the bar for lighting quality and consistency across everything we do. 

You’ll oversee creating awe-inspiring sunsets, the warm glows radiating from cosy fireplaces, lonely lamp posts flickering in the rain and hypnotic god rays dappled through forests. You’ll be the one designing atmospheres for the various adventures our players go on. 

Using our own in-house engine, you will work across multiple projects at various stages of development, taking ownership of lighting quality, supporting rendering improvements, and supporting artists develop their lighting skills. This is a scintillating opportunity to make a big difference, where you can harness your artistic skills and adaptive nature in a work environment that thrives on creativity and collaboration. 

This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

Responsibilities:

  • Work closely with Art Directors and art teams across multiple projects to define and deliver a high-quality lighting vision using our in-house engine. 
  • Take ownership of lighting across multiple projects simultaneously, working alongside other disciplines to ensure visual consistency and narrative clarity at each stage of development. 
  • Contribute to the development of lighting pipelines, tools, and documentation to improve team efficiency and output quality. 
  • Proactively anticipate and address technical challenges, mentoring lighting artists and training environment artists on lighting best practices to raise quality across the studio. 
  • Apply expert-level knowledge of lighting workflows, physically-based rendering, and engine-specific technical considerations to establish and maintain consistent best practices across all studio projects. 
  • Craft compelling, atmospheric lighting that meets both art direction and design requirements, with a strong understanding of how light creates tone, mood, and player guidance. 
  • Collaborate cross-discipline with environment, VFX, and design teams to support broader game needs, providing hands-on lighting guidance to environment artists and maintaining a cohesive visual standard. 
  • Be proactive in communications, seeking and addressing feedback, and supporting the lighting team in managing tasks and priorities across concurrent projects. 
  • Optimise lighting to maximise performance without compromising quality, making informed trade-offs where necessary. 

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