genesis-ai

Member of Technical Staff, Simulation (Bay Area, Remote)

Bay Area Sur site Publié Avr 30, 2026
LieuBay Area
Mode de travailSur site
Publié30 avril 2026
Dernière vérification7 mai 2026

What You’ll Do

  • Develop a high-throughput, GPU-based simulation pipeline (primarily rigid body simulation for robots) to train robotics foundation models

  • Implement essential robotics features, including actuators, sensors, and controllers, in collaboration with the robotics team

  • Work with the policy training team to bridge the sim-to-real gap

  • Develop a real-to-sim pipeline in collaboration with the asset generation team

  • Collaborate with a team of driven individuals committed to building general-purpose Physical AI

What You’ll Bring

  • Passion for your craft and demonstrated excellence in physics simulation engineering

  • Exceptional ownership and initiative—finding and solving problems independently

  • Extensive experience in physics simulation, with a preference for expertise in rigid body simulation, FEM, CFD

  • Insights and requests from a robotic researcher/engineer’s perspective for improving user experience

  • Proficiency in CUDA and GPU programming

  • Bonus: Experience in robotics control

Avant de partir

Laissez votre e-mail pour suivre cette offre et recevoir des alertes pertinentes. Vous pouvez aussi continuer sans le partager.