Podsumowanie roli od JobGrid
Animator / Tech Artist - Helix Jump at voodoo: Istanbul, Turcja; Na miejscu. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.
- Location and workplace: Istanbul, Turcja, Na miejscu
- Source freshness: checked by JobGrid on 2026-06-11.
- Application path: candidates continue to the employer application page with non-personal referral tags.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TeamWe are looking for an Animator / Technical Artist with strong Unity experience to help make Helix Jump feel more satisfying, polished, and modern.
Your mission will be to improve the game’s visual feedback, animations, VFX, transitions, impact moments, rhythm, and overall game feel, while keeping everything lightweight and optimized for mobile.
You will:
Create polished, satisfying, and lightweight animations, VFX, trails, transitions, and feedback effects
Improve impact moments, destruction, combo, speed, rhythm, and momentum-based feedback
Work directly in Unity to implement and iterate on animations and effects
Collaborate closely with developers to ensure everything looks good while staying optimized
Improve readability, timing, tactile satisfaction, and overall game feel
Optimize effects for mobile performance, including draw calls, overdraw, particle count, materials, batching, texture sizes, and GPU cost
Iterate quickly based on product direction, player behavior, and A/B test learnings
Contribute ideas to improve the game’s visual quality and player experience
You have:
Strong experience as an Animator or Technical Artist on mobile games
Strong hands-on experience with Unity
Good understanding of Unity animation systems and particle systems
Strong eye for game feel, timing, rhythm, readability, polish, and tactile satisfaction
Experience creating effects for fast-paced gameplay, impact, destruction, combo, speed, rhythm, or momentum-based mechanics
Strong performance-conscious mindset for mobile games
Ability to balance creativity, quality, and speed
Good communication skills in English
Nice to have:
Shader knowledge
Tween system knowledge
3D modeling skills
Experience improving an existing live game
Experience working in small, autonomous teams
We value people who are passionate about games and player experience, proactive, resourceful, self-disciplined, open to feedback, and motivated by measurable product impact.
BenefitsBest-in-class compensation
Other benefits according to the country you reside