Lead Game Designer
Resumo da vaga pela JobGrid
Lead Game Designer at Rebellion: Oxford, Reino Unido; Híbrido; Tempo inteiro; TI; Outra TI. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.
- Location and workplace: Oxford, Reino Unido, Híbrido
- Role classification: TI, Outra TI, Tempo inteiro
- Source freshness: checked by JobGrid on 2026-05-28.
- Application path: candidates continue to the employer application page with non-personal referral tags.
We want you to #JOINTHEREBELLION!
For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We’re looking for an experienced Lead Game Designer with outstanding leadership and people management skills to lead our talented team on our forthcoming brand-new IP, Alien Deathstorm.
Your role is to lead, inspire and develop your team and mentor Game Designers in all aspects of their role, whilst overseeing the work of the project design team. Your focus is to lead a team of Game Designers to deliver a high-quality gameplay experience in line with project direction.
This exciting opportunity can be based out of any of our studios in Oxford or Warwick, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
We believe in the power of face-to-face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.
Responsibilities:
- Lead & inspire a team of Game Designers with best practice people management techniques.
- Proactively manage your team’s performance and professional development through performance review cycles giving constructive, actionable, relevant feedback.
- Collaborate with Design Directors to balance creative vision with production realities.
- Communicate and collaborate with other disciplines to deliver the creative vision on time.
- Oversee the work of a project design team and mentor designers in all aspects of their role.
- Regularly review your team's work against the design brief and provide actionable feedback to make improvements, incorporating appropriate feedback from key stakeholders.
- Collaborate with Production team to schedule and plan delivery to the team's work over the lifecycle of a project.
- Verify the quality of design in the game, give feedback to designers and suggest improvements where necessary to fit technical constraints and artistic direction.
- Plan and conduct gameplay evaluations with the Design Director, and the team providing feedback and suggestions to help fine tune and improve the game.
- Ensure correct documentation workflows and process are followed throughout the project lifecycle.
- Be an active mentor and role model for the Design team. Work to maintain morale, create an atmosphere of creativity, enthusiasm and inspiration.