Lead UI Artist
Resumo da vaga pela JobGrid
Lead UI Artist at Rebellion in Oxford, United Kingdom, is a hybrid, full-time Lead role in IT / Product Design. JobGrid presents the role in a normalized format, with source freshness from 2026-06-10 and the source work language set to English. No salary is listed in the payload, and candidates are sent from JobGrid to the original public application page with non-personal referral parameters.
- Normalized classification: Lead seniority, IT category, Product Design subcategory, full-time, hybrid in Oxford, United Kingdom.
- Source freshness: posted on 2026-06-10 and last checked on 2026-06-10.
- Original-language boundary: work language is English; JobGrid keeps the employer description separate from this publisher value text.
- Salary context: no salary is provided in the payload.
We want you to #JOINTHEREBELLION!
For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We’re looking for a Lead UI Artist to lead a team of UI artists and designers across multiple exciting unannounced titles currently in development. This is a fantastic opportunity to join the team behind the Sniper Elite series and fresh off the success of Atomfall, our biggest launch to date.
Using your extensive experience in the UI/UX field, you will join a highly collaborative environment, working as part of a multidisciplinary leadership team, to help inspire a team of UI Artists, Technical UI Designers and UX Designers to shape the vision, aesthetic and implementation of the UI for an unannounced title.
What we need is someone who knows how useful data is in analysing and reacting to user behaviour and feedback but also someone who loves working with other people. We believe that UI is never solved by a single person or a single point of view and that is why we want the best collaborators so that we can work together to make memorable experiences for us and for our players!
This role is based at our riverside headquarters in Oxford, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
We believe in the power of face-to-face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.
Responsibilities:
- Lead the UI team, design and iterate UX and drive the UI/UX deliverables for the project
- Build a UX strategy for a brand-new game, helping to shape the UX vision in collaboration with experts from the Design team
- Drive the delivery and quality of the UI for the project, mentoring and supporting UI designers, artists, and technical designers
- Proactively manage team performance and development through regular feedback and performance reviews
- Guide the creation of high-quality UI, ensuring this meets both the artistic vision and technical constraints
- Take ownership of UI design documentation, helping to define style, usability goals, and player experience
- Collaborate with cross-functional teams to help define and evolve workflows, pipelines, and long-term UI/UX goals