Sperasoft

Senior Level Artist

🇵🇱 Warsaw, Polónia Presencial Criatividade, design e conteúdo Tempo inteiro Sénior Publicado Mai 26, 2026
Localização Warsaw, Polónia
Modalidade Presencial
Contrato Tempo inteiro
Senioridade Sénior
Idioma English
Publicado 26 de Maio de 2026
Última verificação 27 de Maio de 2026
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Resumo da vaga pela JobGrid

Senior Level Artist at Sperasoft: Warsaw, Polónia; Presencial; Tempo inteiro; Sénior; Criatividade, design e conteúdo. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Warsaw, Polónia, Presencial
  • Role classification: Criatividade, design e conteúdo, Tempo inteiro, Sénior
  • Source freshness: checked by JobGrid on 2026-05-27.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.

Responsibilities:

  • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
  • Maintain visual quality and consistency of levels according to the project's quality bar and art direction
  • Gather and organize reference materials for environment assets
  • Follow studio pipelines, naming conventions, and asset management guidelines
  • Assemble and modify modular environment assets to build architectural and environmental spaces
  • Prepare visual breakdowns, reference boards, and asset lists when required
  • Act as production and artistic support for the Lead Level Artist
  • Integrate environment assets and textures into the level
  • Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
  • Set up asset properties related to visuals and performance (LODs, collisions, materials)
  • Support bug fixing and visual polish throughout production and testing
  • Verify level quality in engine and make necessary improvements