Homa

Senior VFX Artist - Gaming

🇨🇦 Remoto, Canadá Remoto Criatividade, design e conteúdo Tempo inteiro Publicado Mai 21, 2026
Localização Remoto, Canadá
Modalidade Remoto
Contrato Tempo inteiro
Idioma English
Publicado 21 de Maio de 2026
Última verificação 29 de Maio de 2026
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Resumo da vaga pela JobGrid

Senior VFX Artist - Gaming at Homa: Remoto, Canadá; Tempo inteiro; Criatividade, design e conteúdo. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Remoto, Canadá
  • Role classification: Criatividade, design e conteúdo, Tempo inteiro
  • Source freshness: checked by JobGrid on 2026-05-29.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Team

You’ll be joining a highly ambitious team working on a new mobile RPG game currently in active development.

The team is intentionally lean; this role comes with a high level of ownership and impact. You won’t be one VFX artist among many; you’ll play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage.

Reporting directly to the Art Director and collaborating closely with developers, UI/UX, and fellow artists in a highly iterative and feedback-driven environment. This is an opportunity to have a visible impact on a game’s artistic direction and contribute to building a visually memorable player experience.

Mission

As a Senior VFX Artist, you will play a critical role in shaping the visual identity and game feel of a new mobile RPG title. You’ll own the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable.

Your main responsibilities will include:

  • Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems
  • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups
  • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines
  • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality
  • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish
  • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion
  • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project

This is a unique opportunity to join a project early, have meaningful creative ownership, and directly influence the visual quality and success of a new RPG title before global launch.