Devoted Studios

Technical UI Designer

🇨🇦 Remoto, Canadá Remoto TI Intermédio Publicado Mai 26, 2026
Localização Remoto, Canadá
Modalidade Remoto
Senioridade Intermédio
Categoria TI
Categoria IT Design de produto
Idioma English
Publicado 26 de Maio de 2026
Última verificação 28 de Maio de 2026
Contexto da JobGrid

Resumo da vaga pela JobGrid

Technical UI Designer at Devoted Studios: Remoto, Canadá; Intermédio; TI; Design de produto. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Remoto, Canadá
  • Role classification: TI, Design de produto, Intermédio
  • Source freshness: checked by JobGrid on 2026-05-28.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

  • 2K
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Turtle Rock Studios
  • Gearbox Software

At Devoted Studios, we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are looking for a Technical UI Designer who lives and breaths in Unreal Engine. This is a hands-on implementation role, building out UI features and animations from design handoff to shipped product, working in Unreal Engine daily.

Responsibilities:

  • Build, implement, and polish UI features and systems using Unreal Engine, UMG, and Blueprints
  • Own UI animation — motion design, transitions, reactive states, and feel — from concept through final implementation
  • Collaborate closely with UX designers, UI artists, and engineers to bring features from spec to shipping
  • Diagnose and resolve UI performance issues; contribute to reducing technical debt in existing systems
  • Create and maintain reusable UI components and documentation that other designers can build on
  • Iterate fast based on feedback from leads and QA — shipping quality on a live-service cadence