Mecka.Ai

Research Scientist, SLAM & VIO

🇺🇸 New York, Vereinigte Staaten, New York City, Vereinigte Staaten Vor Ort IT Senior Veröffentlicht Jun 1, 2026
Arbeitsort Vor Ort
Seniorität Senior
Kategorie IT
IT-Kategorie Sonstige IT
Sprache English
Veröffentlicht 1. Juni 2026
Zuletzt geprüft 2. Juni 2026

Wo diese Rolle verfügbar ist

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2 Standorte
Vereinigte Staaten
  • New York, Vereinigte Staaten
  • New York City, Vereinigte Staaten
JobGrid-Kontext

Rollenübersicht von JobGrid

Research Scientist, SLAM & VIO at Mecka.Ai is an onsite Senior IT role in New York, United States, with New York City also listed as a location. JobGrid normalizes the role facts into a comparable classification and keeps the source language boundary intact while presenting the public application route.

  • Primary location: New York, United States; workplace: on-site.
  • Comparable classification: IT / Other IT, Senior.
  • Source freshness: posted 2026-06-01 and last checked 2026-06-02.
  • No salary was provided in the source, so JobGrid does not add salary context here; candidates are sent to the original public application page with non-personal referral parameters

About Mecka AI

Mecka AI is building the data infrastructure layer for robotics and embodied AI.

We partner with leading AI labs and robotics companies to deliver high-quality, real-world datasets used to train, evaluate, and deploy robotic systems — where model performance is dictated by data quality.

The Role

We are hiring a Research Scientist (SLAM & Visual-Inertial Odometry) to build and validate state estimation systems that work in the real world, on messy sensors, under tight compute and reliability constraints.

This role is research-heavy but production-minded. You will ship algorithms that survive scale, long runtimes, and operational edge cases.

A core part of the role is expertise in Structure-from-Motion (SfM) and scene reconstruction, spanning both feed-forward and optimization-based approaches to produce high-quality 3D representations from real-world capture data.

What You'll Work On

Monocular Visual(-Inertial) Odometry (Online)

  • Develop robust monocular VO/VIO pipelines (feature-based and/or learned) with strong failure detection and recovery

  • Address scale ambiguity with inertial fusion, motion priors, and consistency constraints

  • Optimize for low latency, bounded memory usage, and stable tracking across:

    • Challenging lighting conditions

    • Motion blur

    • Rolling shutter effects

    • Dynamic environments

Monocular SLAM (Offline / Batch)

  • Build offline reconstruction pipelines for long trajectories

  • Implement:

    • Global bundle adjustment (BA)

    • Loop closure at scale

    • Map optimization

  • Produce high-quality trajectories and sparse/dense maps for downstream data products

  • Design evaluation tooling, including:

    • Drift decomposition

    • Per-segment error analysis

    • Systematic bias detection

Stereo Visual(-Inertial) Odometry (Online)

  • Implement stereo VO/VIO systems with robust calibration handling:

    • Intrinsics

    • Extrinsics

    • Temporal synchronization

  • Improve depth reliability across challenging scenes:

    • Low texture

    • Repetitive patterns

    • Specular surfaces

  • Optimize for stability and long-duration operation

  • Build relocalization and graceful degradation mechanisms

Stereo SLAM (Offline / Batch)

  • Develop large-scale mapping and trajectory refinement pipelines using stereo constraints

  • Implement:

    • Loop closure

    • Global pose graph optimization

    • Uncertainty-aware optimization

  • Produce maps that are:

    • Consistent

    • Repeatable

    • Operationally useful

    • Accompanied by meaningful quality metrics

Structure-from-Motion & Scene Reconstruction

  • Apply and extend state-of-the-art SfM methods across two paradigms:

Feed-Forward Pointmap Regression

Examples include:

  • FAST3R

  • VGGT

  • DA3

Focus areas:

  • Fast reconstruction

  • Generalizable scene geometry

  • Multi-view image collections

  • No per-scene optimization requirements

Per-Scene Differentiable Optimization

Examples include:

  • ACE0

  • FlowMap

  • DROID-W

Focus areas:

  • Scene-specific reconstruction

  • Differentiable optimization

  • Iterative refinement pipelines

Dense Scene Reconstruction

  • Produce high-quality dense reconstructions using:

    • NeRF

    • Gaussian Splatting

  • Build photorealistic scene representations

  • Integrate reconstruction outputs into downstream data products:

    • Annotated frames

    • Spatial QA systems

    • Training signals for embodied AI models

  • Benchmark reconstruction quality across:

    • Scenes

    • Sequences

    • Sensor configurations

  • Define and enforce reconstruction release criteria

Common Themes

Sensor Modeling & Calibration

  • Rolling shutter correction

  • Time offset estimation

  • IMU noise and scale-factor modeling

  • Temperature-driven drift compensation

Robustness Engineering

  • Automatic recovery and reset systems

  • Outlier rejection

  • Failure diagnostics and debugging workflows

Metrics & Evaluation

  • Design evaluation suites

  • Curate failure-case datasets

  • Define quantitative release gates

Who You Are

Required Background

  • Strong experience in SLAM, VO, or VIO research and development

  • Demonstrated history of shipped systems and/or publishable research

  • Deep understanding of:

    • Nonlinear least squares

    • Factor graphs

    • Filtering and smoothing

    • Uncertainty estimation

  • Strong SfM experience, including:

    • Feed-forward pointmap regression approaches (FAST3R, VGGT, DA3)

    • Per-scene differentiable optimization methods (ACE0, FlowMap, DROID-W)

  • Practical experience with dense reconstruction systems:

    • NeRF

    • Gaussian Splatting

  • Strong C++ skills

  • Comfortable using Python for research and evaluation workflows

Strong Signals

  • Built systems that run reliably for hours or days in production environments

  • Deep understanding of real-world sensor failure modes:

    • Calibration drift

    • Synchronization failures

    • Rolling shutter artifacts

    • Motion blur

    • Low-light conditions

  • Experience with:

    • GTSAM

    • Ceres

    • Similar optimization toolchains

  • Strong intuition for optimization, numerical methods, and system stability

  • Experience deploying NeRF or Gaussian Splatting systems at scale

Nice to Have

  • Experience with learned front-ends or back-ends:

    • Learned features

    • Learned depth estimation

    • Learned relocalization

    • Hybrid classical + ML systems

  • Experience building offline mapping and large-scale batch optimization systems

  • Familiarity with embedded or edge deployment constraints

  • Contributions to or deep familiarity with open-source projects such as:

    • MASt3R

    • gsplat

    • nerfstudio

Why This Role

  • Work on state estimation and scene reconstruction systems that directly impact real-world robotics data capture and downstream model performance

  • High ownership across research, engineering, and operations

  • Define the quality bar for systems deployed in production

  • Access to challenging real-world datasets and large-scale capture infrastructure

  • Help shape the future of robotics data, mapping, and embodied AI systems at scale