amanotes

[UPLIVE Company] LEVEL DESIGNER (MUSIC GAME)

🇻🇳 Ho Chi Minh City, Vietnam Vor Ort Veröffentlicht Mai 13, 2026
Arbeitsort Vor Ort
Sprache English
Veröffentlicht 13. Mai 2026
Zuletzt geprüft 11. Juni 2026
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[UPLIVE Company] LEVEL DESIGNER (MUSIC GAME) at amanotes: Ho Chi Minh City, Vietnam; Vor Ort. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Ho Chi Minh City, Vietnam, Vor Ort
  • Source freshness: checked by JobGrid on 2026-06-11.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

ABOUT US

  • UPLIVE, a subsidiary of Amanotes, is on a mission of “Uplifting everyone’s life through games and apps.”

  • We’re redefining how digital experiences can create meaningful, positive impact in everyday life.

  • Our culture is built on Extreme Ownership, Relentless Learning — creating an environment where ambitious individuals are empowered to grow, innovate, and make real impact at scale.

Discover more: https://uplive.zone/

ABOUT THE ROLE

  • We’re looking for a
  • LEVEL DESIGNER (MUSIC GAME)
  • to own the design of music-driven gameplay across our rhythm and music game portfolio — from song-level mechanics and charting to the audio-visual feel a player gets in every tap. This is a game design role, not a music production role: your job is to convert music as the raw material into great level design, not to compose music. Your work will directly drive player retention, engagement, and how Uplive’s music games stand out in a competitive global market.

WHAT YOU WILL DO

  • Curate and optimize song lists across multiple games and markets — research music trends, form clear hypotheses for each song you add, and use performance data to keep the library fresh and converting.

  • Collaborate with the Product Owner to plan and promote songs via LiveOps events that drive engagement spikes and reinforce the live calendar.

  • Design level mechanics and charting for each song — translate musical structure into gameplay, and tune difficulty curves, drop points, and revive moments to maximize player engagement.

  • Drive playtesting and data-led iteration — run structured playtests, analyze level-design metrics (drop-off, revive rate, completion, satisfaction), and ship measurable improvements game-over-game.

  • Collaborate with artists to define the visual theme of each level/song — own the creative direction so audio, mechanics, and visuals feel like one coherent experience for the player.

  • Produce sound effects, and ensure all in-game audio meets quality and device-playback standards.

SKILLS REQUIREMENT

  • Music literacy applied to gameplay: strong grasp of music theory, genres, and song structure, with proven ability to break a song into beats, sections, and mechanic moments that map cleanly to gameplay.

  • Basic understanding of game design principles, rhythm game mechanics.

  • Music production proficiency in at least one DAW (FL Studio, Cubase, Ableton, REAPER) - able to cut, edit tracks for game integration. Basic MIDI signal output understanding.

  • Data fluency: independently reads level-design performance data (drop-off, revive rate, completion, retention), interprets correlations, and translates findings into concrete design changes.

  • Portfolio of shipped rhythm/music games (App Store / Play Store links preferred).

  • Playing a musical instrument — gives you a faster instinct for charting and structure.

How To Apply
Click the button or contact us at [email protected]