Studio Gobo

Animation Programmer

🇬🇧 Hove, United Kingdom On-site IT Full time Mid Posted Jun 9, 2026
Workplace On-site
Employment Full time
Seniority Mid
Category IT
IT Category Other IT
Language English
Posted June 9, 2026
Last verified June 10, 2026
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Role summary by JobGrid

Animation Programmer at Studio Gobo: Hove, United Kingdom; On-site; Full time; Mid; IT. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Hove, United Kingdom, On-site
  • Role classification: IT, Other IT, Full time, Mid
  • Source freshness: checked by JobGrid on 2026-06-10.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

Studio Gobo is an established AAA games studio, part of the Keywords family. Our team has worked on multiple world class projects for companies such as Guerrilla Games, Arkane, Warner Bros, Ubisoft, Disney and Tencent. Projects include Lego Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, Marvel Super Heroes: Guardians of the Galaxy and Star Wars: Rise Against the Empire playsets for Disney Infinity.

We are looking for an ambitious and self-motivated Animation Programmer to join us working on AAA games. We welcome applicants of all experience levels to apply.

At Studio Gobo, we’re proud to be an equal opportunity workplace. We offer a comprehensive benefits package and an award-winning environment that support your growth and well-being. We've been recognized five times by GamesIndustry.Biz as one of the Best Mid-Sized Game Studios to work for in the U.K.

An Animation Programmer at Studio Gobo...

  • Designs, develops, implements, documents and tests systems and game code.
  • Has expert knowledge of modern animation programming technicians such as blend graphs, real-time IK solutions, animation compression and motion matching.
  • Works with animators, riggers and other team members in pursuit of quality.
  • Helps to develop and implement technical design specifications.
  • Tests and refines gameplay features throughout the development cycle of the project.
  • Participates in team-based code reviews to help raise code quality.

Things we'd love to see from you:

  • A thorough understanding of animation pipelines used in modern game engines such as Unreal and Maya.
  • Proficiency in C++.
  • Passion for driving overall animation quality of the studio forwards.
  • A few years’ experience working in the video games industry.
  • Used Unreal Engine professionally.
  • Worked in an Agile development environment.
  • Knowledge of industry standard development tools: source control, asset pipelines, issue tracking.
  • Used continuous integration and build automation at work.
  • Experience with low level optimisation, shader programming, physics, or mathematics.