Where this role is available
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- Vomp, Austria
- Austria
Role summary by JobGrid
Software Engineer - Unreal Engine Integration (C++) - Vomp, Austria at Vizrt: Vomp, Austria, Austria; Hybrid; Full time. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.
- Location and workplace: Vomp, Austria, Austria, Hybrid
- Role classification: Full time
- Source freshness: checked by JobGrid on 2026-05-27.
- Application path: candidates continue to the employer application page with non-personal referral tags.
About Vizrt
Since 1997, Vizrt has empowered the world's leading broadcasters and content creators - CNN, BBC, Fox, CBS, Al Jazeera, Netflix, Amazon Prime Video, and 100+ others - with cutting edge visual storytelling technology. We are a global team of 600+ innovators across 17 countries, pushing the boundaries of real-time graphics, cloud production, and broadcast automation.
Vizrt Austria GmbH is located in Vomp, just outside Innsbruck in the middle of the Alps. You will find yourself working in a modern environmentally friendly building alongside international colleagues where team spirit and work-life balance are taken seriously. This is where the core of Viz Engine is built.
The Opportunity
Viz Engine is Vizrt’s real-time 3D rendering and compositing platform, with its own rendering pipelines. One of its render modes integrates with Unreal Engine as a compositor – Unreal renders photorealistic 3D environments while Viz Engine handles broadcast graphics, video keying, tracking, and output. This combination allows broadcasters to build virtual studios and augmented reality productions using UE’s visual quality, delivered live on air.
The UE integration is one of the most innovative and fast-moving areas within our team. Unreal Engine keeps evolving, and so does what our customers want to do with it – from virtual sets and AR content to videowall workflows. You will shape how we bridge these two worlds.
You will join a team of experienced engineers and share ownership of the UE integration stack. There is room to bring your own ideas, try new approaches, and influence how things are built. The domain is technically rich, but you will not be on your own – the team around you covers rendering, video output, and the Viz Artist application, and everyone collaborates closely.
What you will work on
Depending on your interests and strengths, your work will touch several of these areas:
- UE plugins and Viz Engine integration: media sources, render targets, texture sharing between Viz Engine and UE, compositing pipeline
- Optimizing performance and delays for broadcasting needs
- Keying and compositing
- Camera tracking integration
- HDR and color pipeline. Build and test automation
- GPU-level debugging
- Handling customer escalations related to UE integration. You do not need to know all of this from day one. Many of these topics are learnable, and you will have experienced colleagues to work with