Role summary by JobGrid
Technical Artist - Gaming at Homa: Remote, Spain; Full time; IT; Other IT. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.
- Location and workplace: Remote, Spain
- Role classification: IT, Other IT, Full time
- Source freshness: checked by JobGrid on 2026-06-10.
- Application path: candidates continue to the employer application page with non-personal referral tags.
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.
With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.
This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.
What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.
Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.
At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.
Team
You'll be joining the Art team on our number one game: All in Hole. Reporting directly to the Art Director, you'll collaborate closely with artists, game developers, designers, and QA to ensure that visual quality, technical excellence, and production efficiency come together seamlessly in every feature we ship of the game.
Mission
As a Technical Artist, you'll play a key role at the intersection of Art and Tech. Your mission will be to transform visual concepts and assets into high-quality, production-ready experiences inside Unity, ensuring they are pixel-perfect, optimized for mobile performance, and scalable for long-term development.
Your main responsibilities will include:
- Own the integration of UI and visual assets into Unity, ensuring faithful implementation of design references across multiple devices and resolutions.
- Build, maintain, and improve reusable prefabs, asset structures, naming conventions, and shared libraries that enable efficient production at scale.
- Drive asset and rendering optimization, including Sprite Atlas management, draw-call reduction, compression strategies, and mobile performance improvements.
- Investigate and resolve visual, UI, and asset-related bugs, acting as the go-to expert at the boundary between Art and Development.
- Support localization implementation, responsive layouts, safe area management, and cross-device validation.
- Develop technical solutions through shaders, tooling, automation scripts, and workflow improvements that enhance both quality and team efficiency.
- Partner with artists to continuously improve asset preparation pipelines and ensure smooth integration from concept to final implementation.
This is a great opportunity to own a highly impactful scope, influence how Technical Art is structured within the team, and help shape the visual quality and production standards of games played by millions of users worldwide.