Role summary by JobGrid
Open/Speculative Applications - Environment Artist at Rebellion: Warwick, United Kingdom; On-site; Full time; Mid; Creative, Design & Content. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.
- Location and workplace: Warwick, United Kingdom, On-site
- Role classification: Creative, Design & Content, Full time, Mid
- Source freshness: checked by JobGrid on 2026-06-02.
- Application path: candidates continue to the employer application page with non-personal referral tags.
We want you to #JOINTHEREBELLION!
For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.
We are seeking a passionate and driven Environment Artist to help elevate the visuals of an exciting unannounced game - this is your chance to join a studio famous for the Sniper Elite series, and fresh off the success of Atomfall, our biggest game launch to date.
This role is dedicated to building environment art and scenes that push the aesthetic bar and engage the player.
You will create high-quality assets and ensure that the integration of the work is in line with technical constraints and artistic direction. As part of the Environment Art team, you will play a key role in ensuring the quality of an exciting new project.
This role is based at our riverside headquarters in Oxford or our studio in Warwick, offering a creative and relaxed atmosphere where teamwork drives our success. We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.
Responsibilities:
- Assist in planning out the space, with consideration of narrative and visual storytelling, while documenting intentions
- Create environments in tight collaborations with Level Designers
- Create functional assets which can be shared across the project in respect of the technical and artistic constraints
- Track and update the progress of day-to-day tasks using the designated tracking tools
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of own work
- Ensure the technical and artistic quality of the project by collaborating with Technical Artists and Senior Artists and make changes when necessary
- Implement and incorporate feedback from Producer and Leads into work
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project