Persona.Ai

Robotics Data Pipeline Intern

🇺🇸 Pensacola, États-Unis Sur site IT Stage Publié Mai 16, 2026
Lieu Pensacola, États-Unis
Mode de travail Sur site
Seniorité Stage
Catégorie IT
Catégorie IT Ingénieur data
Langue English
Publié 16 mai 2026
Dernière vérification 7 juin 2026
Contexte JobGrid

Résumé du poste par JobGrid

Robotics Data Pipeline Intern at Persona.Ai: Pensacola, États-Unis; Sur site; Stage; IT; Ingénieur data. JobGrid adds normalized role facts, source context, and a path to the employer application page so candidates can compare the listing before applying.

  • Location and workplace: Pensacola, États-Unis, Sur site
  • Role classification: IT, Ingénieur data, Stage
  • Source freshness: checked by JobGrid on 2026-06-07.
  • Application path: candidates continue to the employer application page with non-personal referral tags.

Robotics Data Pipeline Intern – Multimodal Data

About Us At Persona, we're building the next generation of humanoid robots, and that requires an unprecedented volume of high-quality, multimodal data. We're moving beyond basic teleoperation to leverage massive datasets of in-the-wild egocentric video combined with dense sensor streams (IMU, haptics, kinematics, and high-fidelity force profiles). We're looking for a curious, technically sharp intern to roll up their sleeves and help us turn raw, unstructured multimodal data into high-fidelity training assets for our robots.

The Role As a Data Pipeline Intern, you'll work directly alongside our data and robotics engineering teams to support the infrastructure that feeds our foundation models. You'll get hands-on experience with real multimodal data challenges, from sensor stream processing and video pipeline optimization to force analysis and kinematic retargeting. This is not a "fetch coffee and shadow engineers" internship. You'll own real work and ship real code.

What You'll Work On

  • Rebuilding and extending pipelines that ingest and synchronously process egocentric video alongside rich sensor streams (IMU, force-torque, tactile, proprioception)

  • Owning post-processing algorithms for force analysis and hidden state inference, including contact force estimation, occlusion handling, and inverse kinematics gap-filling

  • Bridging kinematic retargeting work that translates human hand tracking into humanoid end-effector coordinates

  • Optimizing and testing data augmentation strategies (spatial, temporal, synthetic viewpoints, sensor noise injection)

  • Tying together work across our Hardware Teleoperation Team to help align human-robot play-data across modalities

What We're Looking For

  • Currently pursuing a B.S., M.S., or Ph.D. in Computer Science, Data Engineering, Machine Learning, Robotics, or a related field

  • Solid Python skills and exposure to PyTorch, particularly around data loading or multimodal datasets

  • Coursework or project experience with computer vision, time-series data, or sensor processing

  • Familiarity with video processing tools (OpenCV, FFmpeg) or pose estimation frameworks (MediaPipe) is a plus

  • Awareness of imitation learning, VLA architectures, or human-to-robot transfer concepts is a plus, but genuine curiosity counts for a lot here

Bonus Points

  • Experience with NVIDIA's robotics stack (Isaac, Cosmos, GR00T)

  • Exposure to distributed computing (Ray, Spark) or simulation environments (Omniverse, MuJoCo)

  • Any project work involving synthetic data generation or tactile/spatial data representations